Associations: Mesh Standard Material & Mesh(_object3d)
GLTF PARSER (Data Attributes)
GLTF PARSER Extensions
GLTF Draco Mesh Compression Extension
GLTF Binary Extension
GLTF PARSER Plugins
Rot. magnitude
1.08 rad
_Camera
_Orbit_controls
Loading Manager
GLTF Loader
Draco Loader
Zoom:14
_GLOBALS
Particles Buffer Geometry
Particles Buffer Geometry Attributes
Particles Material
Particles Material Uniforms
Particles Points
_Utime
00:00:00:00
Axis rotation
X: -33.23°
Y: -48.13°
Z: -25.78°
Max. Polar Angle
PI / 1.2
_UPosition
-10.0x,5.0y,8.1z
_scene
WEBGL Render Programs
WEBGL Render
WEBGL Render State
FPS:0
Geometry I.(730639)
TYPE: BUFFER_GEOMETRY
INDEX: {
TYPE: BUFFER_ATTRIBUTE
UINT32ARRAY(2097183): [
[0…999999]
[1000000…1999999]
[2000000…2097182]
BYTE_LENGTH: 8767668
SYMBOL_TO_STRING: UINT32
]
GPU_TYPE: 1015
USAGE: 35044
}
GLTF Instance
GLTF Instance Geometry
GLTF Instance Geometry Attributes
GLTF Instance Mesh Standard Material
GLTF Instance Mesh
GPU Computation Render
RGBA Float Textures
Data_Texture / WEBGL
_RESOLUTION
vec2( 855.0, 855.0 )
GPU Data Texture
GPU Shader Material
GPU Particles Uniforms
GPU Computation
GPU Render Targets
About
Instance ii: Bouquet
Bouquet delves into the nature of a digital entity by exposing its data infrastructure.
The visual shape of a digital object is the last stage in a complex chain of procedures involving the participation of multiple entities perfectly organized among themselves.
Entities are represented as a collection of structured data that define their attributes and behaviors. They can operate autonomously, but they can also depend on or be composed of others, generating an interconnected and collaborative structure between different entities within the same system.
Bouquet's approach has been to rearrange these clusters of information involved in the rendering process of a 3D model, as a small gesture to embody its own material existence and the ecology of patterns, protocols and systems that support it.