Instance II: Bouquet

glTF Mesh GPU Instancing & Image Bit Map Loader. Asset generator: Khronos glTF I/O v4.2.70. Version:2.0.

Rot. magnitude

1.08 rad

Zoom:14

_Utime

00:00:00:00

Axis rotation

X: -33.23°

Y: -48.13°

Z: -25.78°

Max. Polar Angle

PI / 1.2

_UPosition

-10.0x,5.0y,8.1z

FPS:0

_GLTF_Parser

Associations: Mesh Standard Material & Mesh(_object3d)

GLTF PARSER
(Data Attributes)


					

GLTF PARSER Extensions


					

GLTF Draco Mesh Compression Extension


					

GLTF Binary Extension


					

GLTF PARSER Plugins


					

Rot. magnitude

1.08 rad

_Camera


						

_Orbit_controls


						

Loading Manager


					

GLTF Loader


						

Draco Loader


						

Zoom:14

_GLOBALS


						

Particles Buffer Geometry


						

Particles Buffer Geometry Attributes


						

Particles Material


						

Particles Material Uniforms


						

Particles Points


						

_Utime

00:00:00:00

Axis rotation

X: -33.23°

Y: -48.13°

Z: -25.78°

Max. Polar Angle

PI / 1.2

_UPosition

-10.0x,5.0y,8.1z

_scene


					

WEBGL Render Programs


					

WEBGL Render


					

WEBGL Render State


					

FPS:0

Geometry I.(730639)

  • TYPE: BUFFER_GEOMETRY
  • INDEX: {
    • TYPE: BUFFER_ATTRIBUTE
    • UINT32ARRAY(2097183): [
      • [0…999999]
      • [1000000…1999999]
      • [2000000…2097182]
      • BYTE_LENGTH: 8767668
      • SYMBOL_TO_STRING: UINT32
      ]
    • GPU_TYPE: 1015
    • USAGE: 35044
    }

GLTF Instance


					

GLTF Instance Geometry


						

GLTF Instance Geometry Attributes


						

GLTF Instance Mesh Standard Material


					

GLTF Instance Mesh


					

GPU Computation Render

RGBA Float Textures

Data_Texture / WEBGL

_RESOLUTION

  • vec2( 855.0, 855.0 )

GPU Data Texture


						

GPU Shader Material


						

GPU Particles Uniforms


						

GPU Computation


						

GPU Render Targets


						

About

Instance ii: Bouquet

Bouquet delves into the nature of a digital entity by exposing its data infrastructure.

The visual shape of a digital object is the last stage in a complex chain of procedures involving the participation of multiple entities perfectly organized among themselves.

Entities are represented as a collection of structured data that define their attributes and behaviors. They can operate autonomously, but they can also depend on or be composed of others, generating an interconnected and collaborative structure between different entities within the same system.

Bouquet's approach has been to rearrange these clusters of information involved in the rendering process of a 3D model, as a small gesture to embody its own material existence and the ecology of patterns, protocols and systems that support it.

Controls

Rotate model: touch & drag ()

Rotate model: click & drag ()

Camera panning: 2 fingers swipe (↑ ↓ ← →)

Camera panning: arrow keys (↑ ↓ ← →)

Zoom: Pinch in/out (+ −)

Zoom: Mouse wheel (+ −)